How to play Left 4 Dead 1 maps in Left 4 Dead 2 – Public Service Announcement
November 19th, 2009 |Scrap all of that, go here: http://nekoarcnetwork.com/l4donl4d2/index.html
Welcome to an (hopefully) useful guide on how to play Left 4 Dead 1 maps and custom maps in Left 4 Dead 2, virtually error free!
First off a couple of thing:
- You MUST own Left 4 Dead 1. Or at least all the models/textures/sounds/etc.
- You should have at least 7 GB of free space.
- For the optional bits you should know what the console is and how to type stuff into it.
With that out the way, here’s the low down.
Step 1:
Windows 7 and Vista: Navigate to ‘C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\left4dead’.
Windows XP: Navigate to ‘C:\Program\Steam\steamapps\common\left 4 dead\left4dead’.
This is your Left 4 Dead 1 files folder, and we’ll be copying things from here.
This also assumes that your default drive is C. If it isn’t you probably know how to find that folder anyway.
Step 2:
Windows 7 and Vista: Also Navigate to ‘C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons’
Windows XP: Also Navigate to ‘C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons’
This is where you’ll be copying files to.
Step 3:
In this folder create a new folder named ‘Left4Dead1′
Or anything else really, the name doesn’t matter.
Step 4:
Go back to your ‘Steam\steamapps\common\left 4 dead\left4dead’ folder and select the following:
- The ‘maps’, ‘material’, ‘missions’, ‘models’, ‘scripts’ and folders
- ALL .vpk extension files.
Copy these over the the ‘Steam\steamapps\common\left 4 dead 2\left4dead2\addons\Left4Dead1′ folder you made in Step 2.
This is a crucial step. Without these files any Left4Dead1 maps will turn out all pink and black and have errors lying around.
This step does take a while, it’s a heck of a lot of files.
Step 5:
In ‘Steam\steamapps\common\left 4 dead 2\left4dead2\addons\Left4Dead1′ you will need to create a ‘addoninfo.txt’
In this text file, you will need to put the following.
“AddonInfo”
{
addonSteamAppID 500 // 500 is the app ID for Left 4 Dead
addontitle “Left 4 Dead 1″ // Add-on title that shows up in Add-ons list. ~20 chars max
addonversion 1 // Version number of add-on version of the form <major>.<minor>
addontagline “Left 4 Dead 1 Maps” // Add-on tagline or wrap-up- a short description. ~100 chars max
addonauthor “Valve” // Name/alias of the author
addonSteamGroupName “” // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
addonauthorSteamID “” // (Optional) Steam ID of author. We use this to construct a URL to the author’s page.
addonContent_Campaign 1 //This addon provides muliple connected maps with a finale
addonURL0 “” //An html home page for the add-on that includes a download link.// short description that appears in the Add-on list screen…
addonDescription “Left 4 Dead 1 Maps.”
}
This let’s Left 4 Dead 2 read the files as an addon.
Step 6:
Fire up the game and play!
Hopefully if you’ve follow these steps ( and the guide isn’t wrong) you can play the Left 4 Dead 1 maps!
By extension, if you put any Left 4 Dead 1 custom campaigns in the Left 4 Dead 2 Addon folder, they will also have working textures and models.
Optional Things to do:
Have some sounds:
- Go into your ‘Steam\steamapps\common\left 4 dead\left4dead\sound’
- Select the ‘animation’, ‘npcs’ and ‘plats’ folders
- Copy these files over to your ‘Steam\steamapps\common\left 4 dead 2\left4dead2\addons\Left4Dead1′ folder
- Start up Left 4 Dead 2 and open the console
- Type’ snd_rebuildaudiocache’
- This will cause Left 4 Dead 2 to start going through all your sounds and recompiling the audio cache needed for music to play. It will look like it’s loading a map.
- After the ‘loading’ is done, you’ll have alt+tab out of the game to close down Left4Dead2 from the task manager.
- Now you should have some more sounds in the maps! (Although some stuff still doesn’t work).
Some bugs and annoyances:
- Sometimes maps will use the original Left 4 Dead 1 common models. These don’t have such great limb decapitation, and some textures are extremely bright and colourful. I have no idea how to fix that.
- The finale triggers will still glow and work, but no sound will play. Therefore, press the trigger once, and then wait until it starts to glow again to set off the finale.
- The Crash Course generator button will not work. You’ll just have to pretend to be in that truck…
- Some sounds may still be missing from the map even after the option step, you’ll just have to grim and bear it. (Or if you have more knowledge than me, tell me how to do it
) - Sometimes in campaigns intros, you will have control of your character but not be able to move the mouse, or your view will be stuck half way in the ground. This is temporary and will be fixed as soon as the intro stops.
- Your view may also be stuck in the ground during finales, this again is normal.
- There will be no new weapon spawns. That means no melee weapons, no new guns, no bile bomb, no ammo packs, no defibrillators, no adrenaline etc… However all Special Infected will still work, and if you have the pre order bat, you’ll sometimes find it laying near piles of ammo, and with the starting weapons.
- I have no idea if this will work on-line, technically it could.
Well that’s it! Go kill some zombies!
Das mah ‘Ficial Instructions!
Oh yeah, and Survival also isn’t that good, as in throwables and pills don’t spawn. Weapons do, however.